Project details
Project: HalloweenEvent
Dev Language: C# (Oxide/uMod)
Plugin Language: English
Author: @RustFlash
https://www.youtube.com/watch?v=PgdrSSRofJg
🎯 Event Flow
MinDistanceFromPlayer and SpawnRadius).RespawnCountOnDestroy new targets for that player.| Command | Description | Permission |
|---|---|---|
/flashhalloweenevent |
Start the countdown & event | halloweenevent.use |
/stophalloweenevent |
Stop countdown/event & clean up | halloweenevent.use |
The same names exist as console commands:
flashhalloweenevent,stophalloweenevent.
{
"CountdownMinutes": 3,
"EventDurationSeconds": 60,
"SpawnRadius": 10.0,
"MinDistanceFromPlayer": 4.0,
"ScarecrowLifetime": 3.0,
"RespawnCountOnDestroy": 2,
"HappyJackChance": 0.6,
"JackHeightOnScarecrow": 1.2,
"CandyItemShortname": "halloween.candy",
"CandyReward": 1,
"MaxActivePerPlayer": 20,
"MaxVerticalOffsetUpFromPlayer": 1.5,
"MaxVerticalOffsetDownFromPlayer": 5.0,
"SampleAttempts": 72,
"AngleSweeps": 2,
"FallbackJitter": 8
}
Notes
SampleAttempts/AngleSweeps if your map has many dense structures.MinDistanceFromPlayer if players often stand under roofs/overhangs.RespawnCountOnDestroy controls how many new pairs spawn after a hit and after lifetime expiry.load, run, enjoy 💝